The first book in the Grisha Trilogy is a fantasy and adventure novel that follows Alina as she discovers her magical powers when trying to protect her best friend, Mal. Will Alina be able to protect not only her friend, but the entire kingdom? Will she be able to trust the Darkling? You’ll have to read Shadow and Bone to find out!
The fourth book in the Breadwinner Series continues Parvana’s story as she faces interrogation by U.S. troops and also has to defend the girls’ school to the people of her own town. Written in chapters that alternate between present day and flashbacks from the previous year, this is a wonderful book for those familiar with Parvana, as well as those new to the Breadwinner Series.
Set in Victorian London this first book in the Agency Series introduces us to Mary Quinn. An orphan and a thief, at age 12 she is sentenced to hang but is pardoned. At age 17 she is offered an education at Miss Scrimshaw’s Academy for Girls, a cover for the Agency, London’s female only group of detectives and spies.
Daniel wants to spend one last summer with his grandfather before going to college, however, his grandfather begins to suffer from dementia. At first Daniel is disheartened about his Da’s decline, but then Da starts to tell him things about his past. Was Da really an assassin? Are people really after them to make sure Da keeps quiet about his past?
A full-color graphic novel about seventh grader and drama club member, Callie. Callie is crazy about her middle school’s production of Moon Over Mississippi and is determined to design and build the best set ever for the show. While navigating the fun and failures of set design, Callie is also navigating the middle school landscape of old friends and new friends, make-ups and break-ups. A wonderful book for both avid graphic novel readers and those new to the genre.
The first book in a planned series, Evie is sent to live with her uncle in New York City during the Jazz Age, but her uncle is no ordinary uncle. He’s the curator of The Museum of American Folklore, Superstition, and the Occult. When a rash of occult-based murders comes to light, Evie and her uncle are right in the thick of the investigation. Recommended for ages 14+.
Funny, surprising, and tender this graphic novel tells the story of Maggie’s transition from homeschooling to a public high school, and includes a hint of spooky supernatural fun.
Schools are now set in former shopping malls and Kid is struggling to figure out how she fits into the “Game.” Nothing is private and everything the students do is tracked and monitored to be used by the Game’s corporate sponsors for market research. Recommended for fans of science-fiction and dystopian books.
The painful honesty of this book will crack open your heart. Topics of cutting and suicide, lonely adolescence and comfort and healing are covered.
A meteor has collided with the moon. Supermarkets run out of food, there’s no electricity and school is closed indefinitely. Death and destruction are everywhere. Sixteen year old Miranda turns out to be the strong one in helping her family survive.